Building the platform that puts game creation into the hands of 250 million creators. Norwegian entrepreneur based in Dubai, UAE.
I build companies at the intersection of AI and interactive entertainment. Right now, that means SPARQ — an AI-native game engine designed so any creator can build, publish, and monetise a professional game without a studio, without a production army, and without writing a line of code.
We self-funded $2.5M, wrote 3 million lines of proprietary engine code using a methodology we call Code Diffusion, and assembled a team of 20+ senior engineers — before taking a single dollar of outside money. Andreessen Horowitz was our first external investor.
Before SPARQ, I served as COO of NeuralAI, an AI-powered gaming infrastructure platform. I hold an MSc from NHH Norwegian School of Economics and studied at Harvard University. I’m Norwegian, based in Dubai, and convinced that the best tech companies of the next decade will be built from the UAE.
AI-native game creation platform positioned between Unreal Engine and Roblox. SPARQ enables individual creators and small teams to build professional-quality games using AI-powered development tools — without writing code, hiring engineers, or managing production pipelines.
AI-powered gaming infrastructure platform. Led operations during a period of rapid growth, scaling the technical and operational foundation of the platform.
goneural.ai →Available for interviews, panel discussions, keynote presentations, podcast appearances, and opinion contributions.