I build companies at the intersection of AI and interactive entertainment. Right now, that means SPARQ, an AI-native game engine designed so any creator can build, publish, and monetise a professional game without a studio, without a production army, and without writing a line of code.
We self-funded $2.5M, wrote 3 million lines of proprietary engine code using a methodology we call Code Diffusion, and assembled a team of 20+ senior engineers before taking a single dollar of outside money. Andreessen Horowitz was our first external investor.
Before SPARQ, I served as COO of NeuralAI, an AI-powered gaming infrastructure platform. I hold an LLB in Law from University College London, an MSc in Development Economics from NHH Norwegian School of Economics, and studied economics at Harvard University. I’m Norwegian, based in Dubai, and convinced that the best tech companies of the next decade will be built from the UAE.